To chop meshes in blender in the style of Pepakura Designer, you need the 'Paper Model' Blender Add-on. This add-on supports both metasequoia 'mqo' files and various 'MikuMikuDance' formats (?!?). The pymeshio page contains the necessary blender install instructions. To get metasequoia files into Blender, you need the 'pymeshio' blender add-on from the Python Packaging Index (PyPI). Blender's add-ons manual page explains most of it, but the individual add-ons may have custom requirements, so their manual pages are frequently be a better resource for specific installation instructions. You need to use Blender's add-ons system to get the necessary functionality. I'm still working on the best way to use the unfolded SVG files to make scaling easy (Inkscape works, but the scaling's a little convoluted).įor the sake of anyone browsing this thread who's interested: After some further playing and investigation I've managed to figure out both how to get metasequoia files into blender and how to chop meshes in Blender a la Pepakura Designer.
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